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Interesting. Is it meant for a top-down, or lightweight program?
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It should be able to play fine in Unreal or similar game engines. Got about 21k polygons.
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Don’t tell me that is what you call it for “low poly”. I mean, low poly is something like the characters in legend of zelda ocarina of time, or the characters in FF7.
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These are some names used in the industry. Doesn’t mean it has to be taken literally. You can call it game res model or low poly model, pros will understand, it’s mean to be an ingame model and not for cinematic.
Cheers.
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