High Res Stylized Male Character

Hey, everyone this is a game resolution model. I started from scratch and finished it in ten days . Textures were created following PBR workflow, which is being currently implemented in most current gen games. Used ZBrush and Marvellous for the high poly and cloths. UVs and low poly was created in Maya Texturing was done in Substance painter and finally Physically Based Render was done in Marmoset. Thanks for watching and cheers. Comments and critiques are most welcome. Cheers.




Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s