PBR Game Model [R3]

Hey, everyone this is a game resolution model. I started from scratch and finished it in ten days . Textures were created following PBR workflow, which is being currently implemented in most current gen games. Used ZBrush and Marvellous for the high poly and cloths. UVs and low poly was created in Maya Texturing was done in Substance painter and finally Physically Based Render was done in Marmoset. Thanks for watching and cheers. Comments and critiques are most welcome. Cheers.bomber-jack-3

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