Skilled and creative 3d generalist with wide array of modeling texturing and rendering solutions. Capable biped and quadruped rigger and biped animator. Can easily adapt to new softwares. Skills in creating CG hairs and clothes. Proficiency in many Digital content creation softwares which are being currently used in the industry. Avid PC gamer.
- Modeling with proper topology for animation.
- Application and generation of scalar and vector displacement maps
- 3d painting with Mari,3Dcoat and ZBrush and 2d painting with photoshop and substance designer.
- High resolution voxel and poly sculpting with 3Dcoat and ZBrush respectively.
- Constant re-education in trends and tech.
- Compositing Multipass renderings with the help of object ID or clown pass in Nuke.
- Experienced in industry standard renderers like Arnold, Renderman, Mental Ray and quite capable with V-ray.
- Hard surface and automotive modeling skills with Rhinoceros
- Generation of normal maps from high polygon models and applying it on low poly models.
- Natural looking hairs and cloth creation skills.
- Autodesk Maya
- Mental Ray
- Marvelous Designer
- Substance Designer